Native iPhone apps that pass review and feel at home on iOS
Swift and SwiftUI apps that respect Dynamic Type, dark mode and VoiceOver from the first screen, prepared for App Store review and kept up to date each September. One platform from €16,900.
Fixed written price within one working day. The Apple Developer account and the code are yours.
Sample product screen at Large text size, body 17 points, light appearance.
- Default settings: Large text (17 pt body), light appearance, full motion. Change a control to see the screen adapt.
What a native iOS build includes
Scoped in writing before any code. Features that need extra Apple capabilities, such as Apple Pay, widgets or HealthKit, are named and priced separately.
SwiftUI first
Screens in SwiftUI, with UIKit only where a component still needs it. One codebase for iPhone and, if you want it, iPad.
Accessible from screen one
Dynamic Type up to the largest accessibility sizes, VoiceOver labels and order, dark mode and Reduce Motion, tested by hand. More on accessibility.
Connected to what you run
The app talks to your Shopify or WooCommerce store, your site or your own server API. That web and server side is where I am strongest.
Payments that fit the rules
Physical goods through your own checkout, for example Stripe; digital goods through Apple's in-app purchase, as the guidelines require.
Privacy paperwork done
Privacy nutrition labels, a privacy manifest for required-reason APIs, and a tracking prompt only if the app actually tracks.
Yours on day one
Apple Developer account in your company's name, the Git repository, signing certificates and App Store Connect access all held by you.
App Store review pre-flight
The causes of rejection I check before every submission. Tick what your app already has; the meter shows how ready it is. Guideline numbers refer to the App Store Review Guidelines; check the current version, as Apple updates them.
Early days. Each unticked item is a common reason for rejection.
Next to fix: account deletion inside the app; privacy nutrition labels match the app.
A checklist of common causes, not a promise of approval. Apple decides each review.
Have screens, a sketch or a competitor you like? Get a fixed iOS price tomorrow.
Get an iOS app quoteFrom prototype to the September update
You see working builds on your own iPhone through TestFlight from the second week of the build, not a demo at the end.
- 1
Prototype
A clickable prototype you open on your phone and show to customers before committing to the build.
- 2
Build
Swift and SwiftUI against your store, site or server API, with a TestFlight build every two weeks.
- 3
Adapt
Every screen checked at the largest text sizes, with VoiceOver, in dark mode and on the smallest and largest iPhones.
- 4
Submit
Store listing, screenshots, privacy labels and reviewer notes, then a phased release so problems surface early.
- 5
Keep current
Tested on the iOS betas over the summer and updated before the new iOS ships in September.
Prices for iOS work
Fixed prices from a written scope, excluding VAT. Apple's own fees are paid by you, straight into your account.
Prototype
Test the idea on a real phone first.
- Clickable prototype of the core flows
- Opens on your own iPhone
- Written scope and fixed build price
Native iOS app
One platform, built properly.
- Swift and SwiftUI, iPhone first
- Accessibility and dark mode tested
- Connected to your store or server
- Review submission and release
iOS and Android
Two native apps, one contract.
- Native on both platforms
- Shared backend and API
- One point of contact
All prices are proposed. owner to confirm Care after launch from €290 a month, see app maintenance. Apple Developer Program: $99 a year, paid by you; check the current fee on Apple's own pages.
When I would not recommend a native iOS app
Native is the right tool for some apps and an expensive habit for others.
- 01You need iOS and Android at once on one budget, and the app is mostly lists, forms and a checkout. One cross-platform app is cheaper to build and to keep current.
- 02Customers would open it a few times a year. A fast website or an installable web app will reach them without a store download.
- 03Most of your customers are on Android and you can afford one platform. Start where they are; your analytics will tell you which.
Who builds your app
I am a web and store specialist who builds apps that connect to your store, site and server. Larger native builds are delivered with a vetted partner developer, under one contract and one point of contact. owner to confirm
If the prototype shows the app is not worth building, you stop there, keep the prototype and the test notes, and owe nothing more.
Questions about iOS apps
Native or Flutter for iOS?
Choose native Swift when the app leans on iOS features such as widgets, Apple Pay, HealthKit or deep accessibility, or when iOS is your only platform. Choose Flutter when you need iOS and Android together on one budget and the app is mainly screens, forms and lists. I will recommend one in writing, with the reasons.
How long does App Store review take?
Usually a day or two. Apple reports that most submissions are reviewed within 24 hours, but first submissions, apps with logins or payments, and resubmissions after a rejection can take longer. I plan a few days of buffer before any launch date and use the pre-flight checklist above to avoid the common rejections.
What does Apple charge?
The Apple Developer Program costs $99 a year, paid by you into your own account. Selling digital content inside the app goes through Apple's in-app purchase, with a commission of 15 or 30 percent depending on your programme and revenue. Physical goods use your own checkout. Terms differ in some regions, including the EU, so check Apple's current pages.
Get an iOS app quote
A new app, an iOS version of your store, or an app that keeps getting rejected. Tell me what it should do; you get a written fixed price within one working day.
Prefer email? Write to [email protected]
Pikselipolku is an independent studio and is not affiliated with Apple, Google or any other company named here.